Laws of Motion
⚑ Panic box
Net force — $\sum \vec F_{\rm ext}=m\vec a$; use the vector sum of external forces
Static friction — $f_s\leq \mu_sN$; it is not automatically at its maximum
Action–reaction — equal and opposite, simultaneous, and on different bodies
Circular motion — inward resultant $=mv^2/r$; identify the real force supplying it
Momentum — conserved only for an isolated system
1. Laws and momentum
- Inertia — resistance to a change in rest or uniform straight-line motion; mass measures inertia.
- Newton’s first law — zero net external force → zero acceleration → rest or constant velocity.
- Newton’s second law — net external force points along momentum’s rate of change: $\vec F_{\rm net}=\dfrac{d\vec p}{dt}$.
- Fixed mass — $\vec p=m\vec v$; $\vec F_{\rm net}=m\vec a$.
- Momentum — $\vec p=m\vec v$, a vector; direction matters even when speed is constant.
- Force unit — $1\ \mathrm N=1\ \mathrm{kg,m,s^{-2}}$.
- System of particles — $\vec F_{\rm net,ext}=M\vec a_{\rm CM}$; internal forces are excluded.
- Local rule — force at an instant determines acceleration at that instant; past motion does not supply a force.
2. Impulse and interactions
- Impulse — $\vec J=\displaystyle\int \vec F,dt=\Delta\vec p$; for constant force, $\vec J=\vec F\Delta t$.
- Impulsive force — large force over a short interval; use momentum change when force and contact time are hard to separate.
- Newton’s third law — $\vec F_{A,by,B}=-\vec F_{B,by,A}$; the pair acts simultaneously on different bodies.
- Conservation of momentum — isolated system: $\sum \vec p_{\rm before}=\sum \vec p_{\rm after}$; valid for elastic and inelastic collisions.
- Elastic collision — momentum conserved; kinetic energy is also conserved.
3. Forces and equilibrium
| Force | What to recall | Watch out |
|---|---|---|
| Weight | $mg$, vertically downward near Earth | Not the normal force |
| Normal reaction | Contact-force component perpendicular to surfaces | $N=mg$ only in specific equilibrium situations |
| Tension | Pull along a string; same throughout a negligible-mass string | Direction is along the string |
| Spring force | $\vec F=-k\vec x$, for small extension/compression | Opposes displacement from natural length |
| Friction | Contact-force component parallel to surfaces | Opposes relative or impending relative motion |
| Buoyancy | Upward force equals weight of displaced fluid | Contact force from fluid |
| Gravity | Acts at a distance | Does not require contact |
| Viscous drag / air resistance | Contact forces from fluids | Oppose motion relative to fluid |
- Particle equilibrium — $\sum\vec F=0$; particle is at rest or moves with constant velocity.
- Component test — $\sum F_x=\sum F_y=\sum F_z=0$.
- Three concurrent forces — $\vec F_1+\vec F_2+\vec F_3=0$; their directed vectors close a triangle.
4. Friction: limits and cases
| Type | Rule | Use / distinction |
|---|---|---|
| Static | $0\leq f_s\leq\mu_sN$ | Adjusts as needed; opposes impending relative motion |
| Limiting static | $f_{s,\max}=\mu_sN$ | At the instant sliding is about to begin |
| Kinetic / sliding | $f_k=\mu_kN$ | Opposes actual sliding; usually $\mu_k<\mu_s$ |
| Rolling resistance | Much smaller than sliding friction in typical cases | Real rolling bodies still experience resistance |
- Coefficients depend on the surfaces; these friction relations are approximate and usually independent of apparent contact area.
- Kinetic friction is nearly independent of speed.
- Rough horizontal surface — $N=mg$ only if there is no vertical acceleration or other vertical force.
- Incline at impending slide — $mg\sin\theta=f_{s,\max}$, $N=mg\cos\theta$ → $\tan\theta_{\max}=\mu_s$.
- Accelerating floor/train — static friction can accelerate a box with it: $ma\leq\mu_sN$; if horizontal and $N=mg$, $a_{\max}=\mu_sg$.
5. Circular motion
- Centripetal acceleration — $a_c=\dfrac{v^2}{r}$, directed towards the centre.
- Required inward resultant — $F_c=\dfrac{mv^2}{r}$; “centripetal force” names the role of the net inward force, not an extra force.
- Level road — $N=mg$; static friction supplies the inward force → $\dfrac{mv^2}{r}\leq\mu_smg$ → $v_{\max}=\sqrt{\mu_srg}$.
- Banked road, no friction needed — $v_0=\sqrt{rg\tan\theta}$.
- Banked road, maximum speed before slipping — $v_{\max}=\sqrt{rg,\dfrac{\tan\theta+\mu_s}{1-\mu_s\tan\theta}}$ (under the chapter’s banking/friction model).
- At $v<v_0$, friction acts up the slope; parking on the bank requires $\tan\theta\leq\mu_s$.
6. Set-up for mechanics problems
- Sketch the bodies, links and supports.
- Choose one body or group as the system.
- Draw its free-body diagram; include all external forces on it.
- Mark known directions and magnitudes; leave others unknown.
- Apply $\sum\vec F=m\vec a$ to each chosen system; pair interaction forces using the third law.
7. Traps
A force is needed to maintain uniform motion→ a net force is needed to change velocity; friction explains why motion often stops.$f_s=\mu_sN$ in every static case→ $f_s$ self-adjusts up to that limit.Action and reaction cancel on one body→ they act on different bodies; do not put both in one body’s free-body diagram.Weight and normal are always equal and opposite→ only when the vertical force balance gives that result.Centripetal force is an additional force→ identify the inward component/resultant of tension, gravity, friction, or another real force.$\vec F=m\vec a$ means $m\vec a$ is another force→ $m\vec a$ is the net external force.Zero velocity means zero force→ at a turning point, velocity can be zero while acceleration and force are non-zero.Friction opposes an object’s motion→ it opposes actual or impending relative motion at the contact.Use internal forces in the system’s net force→ internal action–reaction pairs cancel; sum external forces only.